They’re casual games and not simulations, but the weapons are realistic enough that they add an element of tactical depth that most first-person shooters lack. Red Orchestra: Ostfront 41-45 and its 2011 sequel Red Orchestra 2: Heroes of Stalingrad both depict the Eastern Front in World War II, and the third title, Rising Storm, moved the setting to the Pacific. Grabbing an AK-47, hopping around a streetcorner in urban Hue and firing off an entire 30-round magazine is usually unwise, but there are times and places when it’s advisable to go fully-automatic. Your first indication of the enemy might be the sound of a bullet snapping overhead, seeing a muzzle flash from the window of a bamboo hut, or the screen going black from being shot from a hidden muzzle in a bush.įire and movement, smoke screens, cover and suppression fire are all essential tactics. But like the more realistic games, proper tactics are important and the various Cold War-era weapons handle pretty much like the real ones.Īn SKS carbine functions more or less like an SKS does in real life, and when reloading, the game takes an almost loving approach to the animation. Like the less-complex titles, Rising Storm 2 is a series of bloody set-piece multiplayer battles set during the Vietnam War with time limits and minimal consequences to being “killed.” Upon one’s virtual death, in a few seconds, you respawn and run back into the action. On the other end are the open-world simulators of the ARMA series and their military training sibling Virtual Battlespace. On one end are the “arcade” shooters such as Call of Duty and Battlefield. Tripwire Interactive’s Rising Storm 2: Vietnam, a computer game released on Steam in May 2017, fits somewhere in the middle of the realism scale for a first-person war shooter.
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